QUARRY // HOUND

The hunter and the hunted, on a navigable grid. Hunt the skitterers before they reach a vent. Wound them and they turn — then the same role auction that drove them to flee turns on you.

RUN

WAVE—
SCORE0
COMBO×1
CAUGHT / ESCAPED0 / 0
NODES EXPANDED0
SEARCHES0

KEYS

WASD move  mouse aim
click arc prod  space phase step
E scan pulse
TAB cycle inspected agent
G nav overlay  C search frontier
P paths  V sight cones  M mute  P pause

MODS

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CORTEX INSPECTOR

Click an agent, or press TAB.

UTILITY BID

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Each agent scores its candidate intents every think-tick and takes the argmax with hysteresis. Path recomputes only when the goal moves a cell, the route is invalidated, or the timer expires.

OVERLAY

Cost field: amber grit = move cost 1.35 (A* pays for it, bodies slow down).

CODEX

S skitter · flees to a vent, wounded packs rally and hunt
K stalker · hides, holds LOS-free cover, pounces
H howler · broadcasts your position to the pack; kill it to break coordination
◈ an agent's last knowledge of you — not the truth, a belief

TEMPO